In our group, the DM has the players roll d100's for the treasure/item tables (he then looks up the results), going around the table until all treasure has then been accounted for. User Phlarx pointed out that, although many tables are intended for use by the DM, a DM may allow the player to physically roll the d100 as the DM reads the result on the table. It is not guaranteed nor expected that your DM will allow for this, this is simply a suggestion which would allow for players to roll a d100 more frequently.) ( Note that this section requires the DM to be willing to allow players to roll on DM tables. If you roll a number equal to or lower than your cleric level, your deity intervenes. Describe the assistance you seek, and roll percentile dice. Imploring your deity's aid requires you to use your action.
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They say that can also be used by the DM to help stock a dungeon.ĭivine intervention, PHB page 59, requires a cleric to roll percentile dice (or a d100) to see if their god intervenes: The sorcerer’s wild magic table page 104 is an obvious one for players that springs to mind. There are also tables for character names pages 175 - 192. There are also a number of tables for player backstories in XGtE pages 61 - 73. The carousing table in the DMG page 128 and the running a business table page 129 are meant to expand on the downtime activities options for players. Different methods of using Teleportation or different levels of information determine which specific table you roll on as there are several tables in one block. The DM rolls on the table for Teleportation whenever the spell is cast to determine if you arrive at your intended destination successfully.
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The DM rolls d100 and consults the table.
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Your familiarily with the destinalion determines whelher you arrive there successfully. This spell instantly transports you to a destination you select. The most likely result though is that both potions simply work normally. Effects range from them blowing up in your face, turning to poison, working normally or becoming permanent.
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The table details what might happen if you start mixing multiple potions together. Unless the effects are immediately obvious, reveal them only when they become evident. If more than two are combined, roll again for each subsequent potion, combining the results. When a character mixes two potions together, you can roll on the Potion Miscibility table. The strange ingredients used in creating potions can result in unpredictable interactions. of the DMG has a d100 table for a variant rule about mixing potions:Ī character might drink one potion while still under the effects of another, or pour several potions into a single container. There’s A framing event table in the DMG page 79, a dungeons location table page 99, there are d100 treasure tables pages 136 - 139 random magic item tables pages 144 - 149 several tables in the magic items section determining what the item’s effects are pages 135 - 213 tables for helping create sentient magic items pages 214 -217 tables for artefact properties pages 219 - 221 effects of madness pages 259 and 260 a number of tables on 293 - 301 for helping design dungeons Mixing Potions There are a lot of d100 random encounter tables on pages 92 - 112 in Xanathar’s Guide to Everything